GameKit
0.0.1a
C++ gamedev tools
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#include <CollisionHelper.hpp>
Public Member Functions | |
virtual | ~CollisionHelper ()=default |
void | checkCollision (SceneObject &object1, SceneObject &object2) |
virtual bool | inCollision (SceneObject &object1, SceneObject &object2) |
Definition at line 21 of file CollisionHelper.hpp.
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virtualdefault |
void gk::CollisionHelper::checkCollision | ( | SceneObject & | object1, |
SceneObject & | object2 | ||
) |
Definition at line 23 of file CollisionHelper.cpp.
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virtual |
Definition at line 35 of file CollisionHelper.cpp.