14 #ifndef GK_EASYBEHAVIOUR_HPP_ 15 #define GK_EASYBEHAVIOUR_HPP_ 32 std::function<void(SceneObject &)>
m_func;
37 #endif // GK_EASYBEHAVIOUR_HPP_ void update(SceneObject &object) override
std::function< void(SceneObject &)> m_func
EasyBehaviour(const std::function< void(SceneObject &)> &func)