14 #ifndef GK_GAMECLOCK_HPP_ 15 #define GK_GAMECLOCK_HPP_ 29 void updateGame(std::function<
void(
void)> updateFunc);
31 void drawGame(std::function<
void(
void)> drawFunc);
50 #endif // GK_GAMECLOCK_HPP_
void drawGame(std::function< void(void)> drawFunc)
void updateGame(std::function< void(void)> updateFunc)
static u32 getTicks(bool realTime=false)
void setTimestep(u8 timestep)
void measureLastFrameDuration()