static bool isKeyPressed(GameKey key)
Check if a key is pressed.
static bool isKeyPressedOnce(GameKey key)
Check if a key is pressed only one time.
static bool isKeyPressedWithDelay(GameKey key, u16 delay)
Check if a key is pressed with delay.
static InputHandler * inputHandler
Current input handler.
u32 GameKey
Alias for game key type.