GameKit  0.0.1a
C++ gamedev tools
Classes | Namespaces | Enumerations
RenderStates.hpp File Reference
#include <glm/matrix.hpp>
#include "gk/core/IntTypes.hpp"
#include "gk/gl/Transform.hpp"

Go to the source code of this file.

Classes

struct  gk::RenderStates
 

Namespaces

 gk
 
 gk::VertexAttribute
 

Enumerations

enum  {
  gk::VertexAttribute::Coord3d = 1, gk::VertexAttribute::Normal = 2, gk::VertexAttribute::TexCoord = 4, gk::VertexAttribute::Color = 8,
  gk::VertexAttribute::LightValue = 16, gk::VertexAttribute::BlockType = 32, gk::VertexAttribute::AmbientOcclusion = 64, gk::VertexAttribute::Only2d = Coord3d | TexCoord | Color,
  gk::VertexAttribute::All = 0xff
}