GameKit
0.0.1a
C++ gamedev tools
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#include <RenderStates.hpp>
Public Attributes | |
Transform | projectionMatrix |
Transform | viewMatrix |
Transform | transform |
const Texture * | texture = nullptr |
const Shader * | shader = nullptr |
u8 | vertexAttributes = VertexAttribute::All |
Static Public Attributes | |
static const RenderStates | Default {} |
Definition at line 42 of file RenderStates.hpp.
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static |
Definition at line 52 of file RenderStates.hpp.
Transform gk::RenderStates::projectionMatrix |
Definition at line 43 of file RenderStates.hpp.
const Shader* gk::RenderStates::shader = nullptr |
Definition at line 48 of file RenderStates.hpp.
const Texture* gk::RenderStates::texture = nullptr |
Definition at line 47 of file RenderStates.hpp.
Transform gk::RenderStates::transform |
Definition at line 45 of file RenderStates.hpp.
u8 gk::RenderStates::vertexAttributes = VertexAttribute::All |
Definition at line 50 of file RenderStates.hpp.
Transform gk::RenderStates::viewMatrix |
Definition at line 44 of file RenderStates.hpp.