14 #ifndef GK_SPRITEANIMATION_HPP_ 15 #define GK_SPRITEANIMATION_HPP_ 62 #endif // GK_SPRITEANIMATION_HPP_ SpriteAnimation(u16 delay, bool isRepeated=true)
std::vector< u16 > m_frames
void reset(u16 frameID=0)
u16 getFrame(u16 frameID) const
void addFrame(u16 frameID)
bool isStarted() const
Check if the timer is started.
u16 displayedFramesAmount() const
void setRepeated(bool isRepeated)