20 load(textureName, frameWidth, frameHeight, isAnimated);
void load(const Image &image)
void setClipRect(float x, float y, u16 width, u16 height)
void load(const Sprite &sprite)
#define EXCEPTION(args...)
void setCurrentAnimation(u16 currentAnimation)
std::vector< SpriteAnimation > m_animations
SpriteAnimation & currentAnimation()
void setCurrentFrame(u16 currentFrame)
void setPosRect(float x, float y, u16 width, u16 height)