24 for (
size_t x = 0 ; x < map.
width() ; ++x) {
25 for (
size_t y = 0 ; y < map.
height() ; ++y) {
u16 getTile(u16 tileX, u16 tileY, u8 layer=0)
std::vector< TileAnimation > m_tileAnimations
void start()
Start the timer.
const Tile & getTile(u16 id) const
void reset()
Reset the timer.
const AnimationFrame & getFrame(u16 id) const
u16 getFrameCount() const
void setTile(u16 tileX, u16 tileY, u16 id, bool write=true, bool persistent=false)
u32 time() const
Get time.
bool isStarted() const
Check if the timer is started.
void animateTiles(Tilemap &map)