GameKit
0.0.1a
C++ gamedev tools
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#include <Tileset.hpp>
Classes | |
struct | AnimationFrame |
Public Member Functions | |
Tile (u16 type=0) | |
u16 | getFrameCount () const |
const AnimationFrame & | getFrame (u16 id) const |
void | addAnimationFrame (u16 tileID, u16 duration) |
u16 | type () const |
Private Attributes | |
std::vector< AnimationFrame > | m_animation |
u16 | m_type = 0 |
Definition at line 23 of file Tileset.hpp.
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inline |
Definition at line 25 of file Tileset.hpp.
Definition at line 34 of file Tileset.hpp.
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inline |
Definition at line 33 of file Tileset.hpp.
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inline |
Definition at line 32 of file Tileset.hpp.
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inline |
Definition at line 36 of file Tileset.hpp.
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private |
Definition at line 39 of file Tileset.hpp.
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private |
Definition at line 41 of file Tileset.hpp.