#include <BehaviourComponent.hpp>
Definition at line 23 of file BehaviourComponent.hpp.
§ addBehaviour()
template<typename T , typename... Args>
T& gk::BehaviourComponent::addBehaviour |
( |
const char * |
name, |
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Args &&... |
args |
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) |
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inline |
§ update()
void gk::BehaviourComponent::update |
( |
SceneObject & |
object | ) |
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inline |
§ m_behaviours
std::unordered_map<std::string, std::unique_ptr<Behaviour> > gk::BehaviourComponent::m_behaviours |
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private |
The documentation for this class was generated from the following file: