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GameKit
0.0.1a
C++ gamedev tools
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#include <GamePadMovement.hpp>
Public Member Functions | |
| void | process (SceneObject &object) override |
| void | setKeys (GameKey left, GameKey right, GameKey up, GameKey down) |
Public Member Functions inherited from gk::Movement | |
| virtual | ~Movement ()=default |
| bool | isFinished () const |
Private Attributes | |
| GameKey | m_left |
| GameKey | m_right |
| GameKey | m_up |
| GameKey | m_down |
Additional Inherited Members | |
Protected Attributes inherited from gk::Movement | |
| bool | m_isFinished = false |
Definition at line 22 of file GamePadMovement.hpp.
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overridevirtual |
Implements gk::Movement.
Definition at line 20 of file GamePadMovement.cpp.
Definition at line 26 of file GamePadMovement.hpp.
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private |
Definition at line 37 of file GamePadMovement.hpp.
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private |
Definition at line 34 of file GamePadMovement.hpp.
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private |
Definition at line 35 of file GamePadMovement.hpp.
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private |
Definition at line 36 of file GamePadMovement.hpp.
1.8.12