GameKit
0.0.1a
C++ gamedev tools
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#include <Movement.hpp>
Public Member Functions | |
virtual | ~Movement ()=default |
bool | isFinished () const |
virtual void | process (SceneObject &object)=0 |
Protected Attributes | |
bool | m_isFinished = false |
Definition at line 21 of file Movement.hpp.
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virtualdefault |
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inline |
Definition at line 25 of file Movement.hpp.
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pure virtual |
Implemented in gk::EasyMovement, and gk::GamePadMovement.
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protected |
Definition at line 30 of file Movement.hpp.