GameKit  0.0.1a
C++ gamedev tools
Public Member Functions | Private Attributes | List of all members
gk::HitboxComponent Class Reference

#include <HitboxComponent.hpp>

Public Member Functions

 HitboxComponent (s8 currentHitboxID=0)
 
 HitboxComponent (s16 x, s16 y, u16 width, u16 height)
 
void addHitbox (s16 x, s16 y, u16 width, u16 height)
 
const FloatRectcurrentHitbox () const
 
void setCurrentHitbox (u8 id)
 
void resetCurrentHitbox ()
 

Private Attributes

s8 m_currentHitboxID = -1
 
std::vector< FloatRectm_hitboxes
 

Detailed Description

Definition at line 24 of file HitboxComponent.hpp.

Constructor & Destructor Documentation

§ HitboxComponent() [1/2]

gk::HitboxComponent::HitboxComponent ( s8  currentHitboxID = 0)
inline

Definition at line 26 of file HitboxComponent.hpp.

§ HitboxComponent() [2/2]

gk::HitboxComponent::HitboxComponent ( s16  x,
s16  y,
u16  width,
u16  height 
)
inline

Definition at line 29 of file HitboxComponent.hpp.

Member Function Documentation

§ addHitbox()

void gk::HitboxComponent::addHitbox ( s16  x,
s16  y,
u16  width,
u16  height 
)
inline

Definition at line 33 of file HitboxComponent.hpp.

§ currentHitbox()

const FloatRect* gk::HitboxComponent::currentHitbox ( ) const
inline

Definition at line 37 of file HitboxComponent.hpp.

§ resetCurrentHitbox()

void gk::HitboxComponent::resetCurrentHitbox ( )
inline

Definition at line 53 of file HitboxComponent.hpp.

§ setCurrentHitbox()

void gk::HitboxComponent::setCurrentHitbox ( u8  id)
inline

Definition at line 45 of file HitboxComponent.hpp.

Member Data Documentation

§ m_currentHitboxID

s8 gk::HitboxComponent::m_currentHitboxID = -1
private

Definition at line 56 of file HitboxComponent.hpp.

§ m_hitboxes

std::vector<FloatRect> gk::HitboxComponent::m_hitboxes
private

Definition at line 58 of file HitboxComponent.hpp.


The documentation for this class was generated from the following file: