GameKit
0.0.1a
C++ gamedev tools
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#include <MovementComponent.hpp>
Public Member Functions | |
MovementComponent (Movement *_movement) | |
Public Attributes | |
Vector2f | v {0, 0} |
float | speed = 1.0f |
bool | isMoving = false |
bool | isDirectionLocked = false |
Vector2< bool > | isBlocked |
MovementStack | movements |
Definition at line 47 of file MovementComponent.hpp.
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inline |
Definition at line 49 of file MovementComponent.hpp.
Vector2<bool> gk::MovementComponent::isBlocked |
Definition at line 60 of file MovementComponent.hpp.
bool gk::MovementComponent::isDirectionLocked = false |
Definition at line 58 of file MovementComponent.hpp.
bool gk::MovementComponent::isMoving = false |
Definition at line 57 of file MovementComponent.hpp.
MovementStack gk::MovementComponent::movements |
Definition at line 62 of file MovementComponent.hpp.
float gk::MovementComponent::speed = 1.0f |
Definition at line 55 of file MovementComponent.hpp.
Vector2f gk::MovementComponent::v {0, 0} |
Definition at line 53 of file MovementComponent.hpp.