GameKit
0.0.1a
C++ gamedev tools
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#include <TilemapLoader.hpp>
Public Member Functions | |
void | load (const char *xmlFilename, ResourceHandler &handler) override |
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virtual | ~IResourceLoader ()=default |
Private Member Functions | |
void | loadMap (const std::string &name, Tileset &tileset, ResourceHandler &handler) |
Definition at line 23 of file TilemapLoader.hpp.
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overridevirtual |
Implements gk::IResourceLoader.
Definition at line 19 of file TilemapLoader.cpp.
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private |
Definition at line 35 of file TilemapLoader.cpp.