2 #ifndef WORLDSIM_CREATURE_SPECIES_HPP 3 #define WORLDSIM_CREATURE_SPECIES_HPP 15 #include <Container/Table/TableInterface.hpp> 17 #include <Interface/HasTexture.hpp> 42 std::string
getColumn(std::string _column)
override;
int spawnWeight
Definition: Creature_Species.hpp:30
Texture * baseTexture
Definition: Creature_Species.hpp:32
Creature_Species(std::string _name, int _spawnWeight)
Definition: Creature_Species.cpp:15
Definition: Creature.hpp:34
Texture * currentTexture() override
Definition: Creature_Species.cpp:49
Definition: World_Biome.hpp:46
std::string getColumnType(std::string _column) override
Definition: Creature_Species.cpp:38
World_Biome * biome
Definition: Creature_Species.hpp:27
void setBaseTexture(Texture *_texture)
Definition: Creature_Species.cpp:43
std::string name
Definition: Creature_Species.hpp:29
std::string getColumn(std::string _column) override
Definition: Creature_Species.cpp:30
Definition: Creature_Species.hpp:23
Creature * spawn()
Definition: Creature_Species.cpp:22