WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Macros | Functions
Driver_LoadTextures.hpp File Reference
#include <string>
#include <thread>
#include <Graphics/Texture/TextureLoader.hpp>
#include <Graphics/Texture/Texture.hpp>
#include "Driver_TextureList.hpp"
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Macros

#define WORLDSIM_LOAD_TEXTURES_HPP
 
#define THREADED_TEXTURE_LOADING
 

Functions

void SetColor (int value)
 
void loadTextureVerbose (const std::string _path, Texture *_texture)
 
void preloadTextureVerbose (const std::string _path, Texture *_texture)
 
void loadTextures ()
 

Macro Definition Documentation

◆ THREADED_TEXTURE_LOADING

#define THREADED_TEXTURE_LOADING

◆ WORLDSIM_LOAD_TEXTURES_HPP

#define WORLDSIM_LOAD_TEXTURES_HPP

Function Documentation

◆ loadTextures()

void loadTextures ( )

◆ loadTextureVerbose()

void loadTextureVerbose ( const std::string  _path,
Texture *  _texture 
)

◆ preloadTextureVerbose()

void preloadTextureVerbose ( const std::string  _path,
Texture *  _texture 
)

◆ SetColor()

void SetColor ( int  value)