#include <string>
#include <thread>
#include <Graphics/Texture/TextureLoader.hpp>
#include <Graphics/Texture/Texture.hpp>
#include "Driver_TextureList.hpp"
Go to the source code of this file.
◆ THREADED_TEXTURE_LOADING
| #define THREADED_TEXTURE_LOADING |
◆ WORLDSIM_LOAD_TEXTURES_HPP
| #define WORLDSIM_LOAD_TEXTURES_HPP |
◆ loadTextures()
◆ loadTextureVerbose()
| void loadTextureVerbose |
( |
const std::string |
_path, |
|
|
Texture * |
_texture |
|
) |
| |
◆ preloadTextureVerbose()
| void preloadTextureVerbose |
( |
const std::string |
_path, |
|
|
Texture * |
_texture |
|
) |
| |
◆ SetColor()
| void SetColor |
( |
int |
value | ) |
|