◆ TYPE
| Enumerator |
|---|
| STRENGTH | |
| AGILITY | |
| CHARISMA | |
| INTELLIGENCE | |
| PERCEPTION | |
| ENDURANCE | |
| COURAGE | |
| ENUM_COUNT | |
◆ AttributeManager()
| AttributeManager::AttributeManager |
( |
| ) |
|
|
inline |
◆ flip()
| char AttributeManager::flip |
( |
| ) |
|
|
inline |
◆ getBestSkill()
| TYPE AttributeManager::getBestSkill |
( |
| ) |
|
|
inline |
◆ getSkillValue()
| char AttributeManager::getSkillValue |
( |
TYPE |
skillType | ) |
const |
|
inline |
◆ print()
| void AttributeManager::print |
( |
| ) |
|
|
inline |
◆ roll()
| void AttributeManager::roll |
( |
bool |
isMale | ) |
|
|
inline |
◆ setSkillValue()
| void AttributeManager::setSkillValue |
( |
TYPE |
skillType, |
|
|
char |
value |
|
) |
| |
|
inline |
◆ toString()
| std::string AttributeManager::toString |
( |
bool |
showStars = true | ) |
const |
|
inline |
◆ updateTotal()
| void AttributeManager::updateTotal |
( |
| ) |
|
|
inline |
◆ agility
| char AttributeManager::agility |
◆ charisma
| char AttributeManager::charisma |
◆ courage
| char AttributeManager::courage |
◆ endurance
| char AttributeManager::endurance |
◆ intelligence
| char AttributeManager::intelligence |
◆ perception
| char AttributeManager::perception |
◆ strength
| char AttributeManager::strength |
◆ total
| short int AttributeManager::total |
The documentation for this class was generated from the following file: