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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Creature_Generator.hpp>
Public Member Functions | |
| Creature_Generator () | |
| void | loadRaw (std::string strRaw) |
| std::string | generateName () |
| Vector< Creature_Species * > * | generate (int amount) |
| Creature_Species * | get (const int spawnWeighting=0) |
| Creature_Generator::Creature_Generator | ( | ) |
| Vector< Creature_Species * > * Creature_Generator::generate | ( | int | amount | ) |
| std::string Creature_Generator::generateName | ( | ) |
| Creature_Species * Creature_Generator::get | ( | const int | spawnWeighting = 0 | ) |
| void Creature_Generator::loadRaw | ( | std::string | strRaw | ) |
1.8.13