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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Creature_Manager.hpp>
Public Member Functions | |
| Creature_Manager () | |
| void | generate (const int amount=1) |
| Creature_Species * | get () |
Public Attributes | |
| int | totalSpawnWeight |
| Vector< Creature_Species * > | vSpecies |
| RandomLehmer | rng |
| Creature_Manager::Creature_Manager | ( | ) |
| void Creature_Manager::generate | ( | const int | amount = 1 | ) |
| Creature_Species * Creature_Manager::get | ( | ) |
| RandomLehmer Creature_Manager::rng |
| int Creature_Manager::totalSpawnWeight |
| Vector<Creature_Species*> Creature_Manager::vSpecies |
1.8.13