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2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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Government_Captain Class Reference

#include <Government_Position.hpp>

Inheritance diagram for Government_Captain:
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Collaboration diagram for Government_Captain:
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Public Member Functions

 Government_Captain (Government *_government)
 
virtual void governDaily () override
 
- Public Member Functions inherited from Government_Position
 Government_Position (Government *_government)
 
 Government_Position (const Government_Position &other)
 
Government_Positionoperator= (const Government_Position &other)
 
virtual ~Government_Position ()=default
 
bool operator== (const Character *otherCharacter) const
 
virtual void assign (Character *_character)
 
bool empty ()
 

Additional Inherited Members

- Public Attributes inherited from Government_Position
Governmentgovernment
 
Charactercharacter
 

Constructor & Destructor Documentation

◆ Government_Captain()

Government_Captain::Government_Captain ( Government _government)

Member Function Documentation

◆ governDaily()

void Government_Captain::governDaily ( )
overridevirtual

Implements Government_Position.


The documentation for this class was generated from the following files: