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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Government_Position.hpp>


Public Member Functions | |
| Government_Leader (Government *_government) | |
| virtual void | governDaily () override |
| virtual void | recieveRequestedItem (Item *item) override |
Public Member Functions inherited from Government_Position | |
| Government_Position (Government *_government) | |
| Government_Position (const Government_Position &other) | |
| Government_Position & | operator= (const Government_Position &other) |
| virtual | ~Government_Position ()=default |
| bool | operator== (const Character *otherCharacter) const |
| virtual void | assign (Character *_character) |
| bool | empty () |
Public Member Functions inherited from HasMoney | |
| HasMoney () | |
| virtual void | addMoney (int _money) |
| virtual void | giveMoney (int _money) |
| virtual int | getMoney () |
| virtual bool | takeMoney (int _amount) |
| virtual int | takeMoneyUpTo (int _amount) |
Additional Inherited Members | |
Public Attributes inherited from Government_Position | |
| Government * | government |
| Character * | character |
| Government_Leader::Government_Leader | ( | Government * | _government | ) |
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overridevirtual |
Implements Government_Position.
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overridevirtual |
Implements CanRequestItem.
1.8.13