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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Location.hpp>


Public Member Functions | |
| Location_Dwelling () | |
Public Member Functions inherited from Location | |
| Location () | |
| void | link (Location *location) |
| bool | putCharacter (Character *c) |
| void | removeCharacter (Character *c) |
| virtual std::string | getName () |
| virtual ResourceRequirement | getResourceRequirement () |
| int | availableBranches () |
| bool | hasRoom () |
Public Member Functions inherited from HasResourceRequirement | |
| HasResourceRequirement () | |
Additional Inherited Members | |
Public Attributes inherited from Location | |
| enumLocation | type |
| Vector< ItemType > | vCanMake |
| bool | isOutside |
| int | capacity |
| int | nIngress |
| int | darkness |
| int | maxBranches |
| Location_Dwelling::Location_Dwelling | ( | ) |
1.8.13