WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | Public Attributes | List of all members
Menu_Options Class Reference

#include <Menu_Options.hpp>

Inheritance diagram for Menu_Options:
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Collaboration diagram for Menu_Options:
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Public Member Functions

 Menu_Options ()
 
 ~Menu_Options ()
 
void render ()
 
void setFont (Wildcat::Font *_font)
 
void eventResize ()
 
void init ()
 
bool mouseEvent (Mouse *_mouse)
 

Public Attributes

Texture * backgroundTexture
 
ColourRGB< unsigned char > cNormal
 
ColourRGB< unsigned char > cSelected
 
ColourRGB< unsigned char > cDropPanel
 
ColourRGB< unsigned char > cHighlight
 
GUI_Button buttonBack
 
GUI_Manager guiManager
 

Constructor & Destructor Documentation

◆ Menu_Options()

Menu_Options::Menu_Options ( )
inline

◆ ~Menu_Options()

Menu_Options::~Menu_Options ( )
inline

Member Function Documentation

◆ eventResize()

void Menu_Options::eventResize ( )
inline

◆ init()

void Menu_Options::init ( )
inline

◆ mouseEvent()

bool Menu_Options::mouseEvent ( Mouse *  _mouse)
inline

◆ render()

void Menu_Options::render ( )
inline

◆ setFont()

void Menu_Options::setFont ( Wildcat::Font *  _font)
inline

Member Data Documentation

◆ backgroundTexture

Texture* Menu_Options::backgroundTexture

◆ buttonBack

GUI_Button Menu_Options::buttonBack

◆ cDropPanel

ColourRGB<unsigned char> Menu_Options::cDropPanel

◆ cHighlight

ColourRGB<unsigned char> Menu_Options::cHighlight

◆ cNormal

ColourRGB<unsigned char> Menu_Options::cNormal

◆ cSelected

ColourRGB<unsigned char> Menu_Options::cSelected

◆ guiManager

GUI_Manager Menu_Options::guiManager

The documentation for this class was generated from the following file: