WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | List of all members
RainManager Class Reference

#include <World_Viewer_Rain_Manager.hpp>

Public Member Functions

 RainManager ()
 
void init (int _x1, int _y1, int _x2, int _y2, World *_world, int _maxRain=10000, double _rainPercentOfX=0.005)
 
void updateRain ()
 
void render ()
 

Constructor & Destructor Documentation

◆ RainManager()

RainManager::RainManager ( )

Member Function Documentation

◆ init()

void RainManager::init ( int  _x1,
int  _y1,
int  _x2,
int  _y2,
World _world,
int  _maxRain = 10000,
double  _rainPercentOfX = 0.005 
)

◆ render()

void RainManager::render ( )

◆ updateRain()

void RainManager::updateRain ( )

The documentation for this class was generated from the following files: