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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <World_Viewer_Rain_Manager.hpp>
Public Member Functions | |
| RainManager () | |
| void | init (int _x1, int _y1, int _x2, int _y2, World *_world, int _maxRain=10000, double _rainPercentOfX=0.005) |
| void | updateRain () |
| void | render () |
| RainManager::RainManager | ( | ) |
| void RainManager::init | ( | int | _x1, |
| int | _y1, | ||
| int | _x2, | ||
| int | _y2, | ||
| World * | _world, | ||
| int | _maxRain = 10000, |
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| double | _rainPercentOfX = 0.005 |
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| ) |
| void RainManager::render | ( | ) |
| void RainManager::updateRain | ( | ) |
1.8.13