30 #include <osg/NodeVisitor> 31 #include <osg/Transform> 67 virtual bool computeLocalToWorldMatrix(
osg::Matrix& matrix, osg::NodeVisitor* nv)
const override;
79 virtual bool computeWorldToLocalMatrix(
osg::Matrix& matrix, osg::NodeVisitor* nv)
const override;
90 bool LoadFile(std::string fileName);
Namespace that contains controls for sample scene objects.
A sky box class that creates an object that is always positioned around the camera. This class can load any geometry, box or dome...