~MessagePostEventTraversal()
Destructor.
A timing structure for all sim loop variables.
This class creates a GUID, or a Unique ID that is used through out TR to identify and distinguish one...
A string wrapper that will make sure that all of the strings with the same value will point to the sa...
virtual const std::string & GetMessageType() const override
Returns the Message type.
MessagePostEventTraversal(const trBase::UniqueId *fromActorID, const trManager::TimingStructure &timeStruct)
Holds the class/message type name for efficient comparisons.
static const trUtil::RefStr MESSAGE_TYPE
Adds an easy and swappable access to the base class.
osg::Referenced BaseClass