18 #define _uparent_hpp_ 1 27 UElem* operator*() {
return child_iter->parent;}
28 const UElem* operator*()
const {
return child_iter->parent;}
30 UChild& getChild() {
return child_iter.child();}
44 UElem* operator*() {
return static_cast<UElem*
>(*_I::operator*());}
45 UParent& parent() {
return _I::operator*();}
62 void updateAutoParents(
const UUpdate&);
68 void setParentsViewsModes(
int vmodes,
bool on_off);
Parent list.
Definition: uparent.hpp:57
Definition: uparent.hpp:39
Base class of objects that can be added to the UBIT scene graph (SEE DETAILS!).
Definition: unode.hpp:38
Base class for Ubit conditions.
Definition: ucond.hpp:29
specifies how to update UElem, UBox, UWin objects and subclasses.
Definition: uupdate.hpp:25
lightweight general purpose container.
Definition: uelem.hpp:44
[impl] Internal implementation of a parent node.
Definition: uparent.hpp:23
Definition: uhardfont.hpp:31
[impl] Internal implementation of a child node.
Definition: uchild.hpp:23