supertux
Platform Member List

This is the complete list of members for Platform, including all inherited members.

add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject)GameObjectinline
add_remove_listener(ObjectRemoveListener *listener)GameObject
after_editor_set() override (defined in MovingSprite)MovingSpritevirtual
change_sprite(const std::string &new_sprite_name) (defined in MovingSprite)MovingSprite
collides(GameObject &, const CollisionHit &) const overrideMovingObjectinlinevirtual
collision(GameObject &other, const CollisionHit &hit) overridePlatformvirtual
collision_solid(const CollisionHit &) overrideMovingObjectinlinevirtual
collision_tile(uint32_t) overrideMovingObjectinlinevirtual
del_remove_listener(ObjectRemoveListener *listener)GameObject
draw(DrawingContext &context) overrideMovingSpritevirtual
editor_delete()GameObjectinlinevirtual
editor_deselect()GameObjectinlinevirtual
editor_select() overrideMovingObjectvirtual
editor_update() overridePlatformvirtual
expose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Platform, scripting::Platform >inlinevirtual
ExposedObject(Platform *parent)ExposedObject< Platform, scripting::Platform >inline
finish_construction() overridePlatformvirtual
GameObject() (defined in GameObject)GameObject
GameObject(const std::string &name) (defined in GameObject)GameObject
GameObject(const ReaderMapping &reader) (defined in GameObject)GameObject
get_bbox() const (defined in MovingObject)MovingObjectinline
get_class() const override (defined in Platform)Platforminlinevirtual
get_collision_object() (defined in MovingObject)MovingObjectinline
get_collision_object() const (defined in MovingObject)MovingObjectinline
get_component() (defined in GameObject)GameObjectinline
get_default_sprite_name() const (defined in MovingSprite)MovingSpriteinlinevirtual
get_display_name() const override (defined in Platform)Platforminlinevirtual
get_group() const (defined in MovingObject)MovingObjectinline
get_icon_path() const (defined in GameObject)GameObjectinlinevirtual
get_movement() const (defined in MovingObject)MovingObjectinline
get_name() const (defined in GameObject)GameObjectinline
get_path() const (defined in PathObject)PathObject
get_path_ref() const (defined in PathObject)PathObject
get_pos() const (defined in MovingObject)MovingObjectinline
get_settings() override (defined in Platform)Platformvirtual
get_speed() const (defined in Platform)Platforminline
get_sprite_name() const (defined in MovingSprite)MovingSprite
get_uid() const (defined in GameObject)GameObjectinline
get_walker() const (defined in PathObject)PathObjectinline
goto_node(int node_no)Platform
has_settings() constGameObjectinlinevirtual
has_variable_size() constGameObjectinlinevirtual
init_path(const ReaderMapping &mapping, bool running_default)PathObject
init_path_pos(const Vector &pos, bool running=false) (defined in PathObject)PathObject
is_saveable() constGameObjectinlinevirtual
is_singleton() constGameObjectinlinevirtual
is_valid() constGameObjectinline
listener_is_valid() const override (defined in MovingObject)MovingObjectinlinevirtual
m_col (defined in MovingObject)MovingObjectprotected
m_default_sprite_nameMovingSpriteprotected
m_layerMovingSpriteprotected
m_nameGameObjectprotected
m_sprite (defined in MovingSprite)MovingSpriteprotected
m_sprite_name (defined in MovingSprite)MovingSpriteprotected
move_to(const Vector &pos) override (defined in Platform)Platformvirtual
MovingObject() (defined in MovingObject)MovingObject
MovingObject(const ReaderMapping &reader) (defined in MovingObject)MovingObject
MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite)MovingSprite
PathObject() (defined in PathObject)PathObject
Platform(const ReaderMapping &reader) (defined in Platform)Platform
Platform(const ReaderMapping &reader, const std::string &default_sprite) (defined in Platform)Platform
play_looping_sounds()GameObjectinlinevirtual
remove_component(GameObjectComponent *component) (defined in GameObject)GameObjectinline
remove_me()GameObjectinline
save(Writer &writer)GameObject
set_action(const std::string &action, int loops)MovingSpriteprotected
set_action(const std::string &action, int loops, AnchorPoint anchorPoint)MovingSpriteprotected
set_action_centered(const std::string &action, int loops)MovingSpriteprotected
set_group(CollisionGroup group) (defined in MovingObject)MovingObjectinlineprotected
set_name(const std::string &name) (defined in GameObject)GameObjectinline
set_pos(const Vector &pos) (defined in MovingObject)MovingObjectinlinevirtual
spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite)MovingSprite
start_moving()Platform
stop_looping_sounds()GameObjectinlinevirtual
stop_moving()Platform
unexpose(HSQUIRRELVM vm, SQInteger table_idx) overrideExposedObject< Platform, scripting::Platform >inlinevirtual
update(float dt_sec) overridePlatformvirtual
~CollisionListener() (defined in CollisionListener)CollisionListenerinlinevirtual
~GameObject() (defined in GameObject)GameObjectvirtual
~MovingObject() (defined in MovingObject)MovingObjectvirtual
~PathObject() (defined in PathObject)PathObjectvirtual
~ScriptInterface() (defined in ScriptInterface)ScriptInterfaceinlinevirtual