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supertux
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Abstract base class for MovingObjects that are represented by a Sprite. More...
#include <moving_sprite.hpp>
Public Member Functions | |
| MovingSprite (const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) | |
| MovingSprite (const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) | |
| MovingSprite (const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) | |
| MovingSprite (const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) | |
| virtual void | draw (DrawingContext &context) override |
| The GameObject should draw itself onto the provided DrawingContext if this function is called. More... | |
| virtual void | update (float dt_sec) override |
| This function is called once per frame and allows the object to update it's state. More... | |
| virtual std::string | get_class () const override |
| virtual std::string | get_default_sprite_name () const |
| virtual ObjectSettings | get_settings () override |
| virtual void | after_editor_set () override |
| std::string | get_sprite_name () const |
| void | change_sprite (const std::string &new_sprite_name) |
| void | spawn_explosion_sprites (int count, const std::string &sprite_path) |
Public Member Functions inherited from MovingObject | |
| MovingObject (const ReaderMapping &reader) | |
| virtual void | collision_solid (const CollisionHit &) override |
| this function is called when the object collided with something solid | |
| virtual bool | collides (GameObject &, const CollisionHit &) const override |
| when 2 objects collided, we will first call the pre_collision_check functions of both objects that can decide on how to react to the collision. More... | |
| virtual void | collision_tile (uint32_t) override |
| called when tiles with special attributes have been touched | |
| virtual void | set_pos (const Vector &pos) |
| virtual void | move_to (const Vector &pos) |
| virtual bool | listener_is_valid () const override |
| Vector | get_pos () const |
| const Rectf & | get_bbox () const |
| const Vector & | get_movement () const |
| CollisionGroup | get_group () const |
| CollisionObject * | get_collision_object () |
| const CollisionObject * | get_collision_object () const |
| virtual void | editor_select () override |
| The user clicked on the object in the editor and selected it. | |
Public Member Functions inherited from GameObject | |
| GameObject (const std::string &name) | |
| GameObject (const ReaderMapping &reader) | |
| virtual void | finish_construction () |
| Called after all objects have been added to the Sector and the Sector is fully constructed. More... | |
| UID | get_uid () const |
| void | save (Writer &writer) |
| This function saves the object. More... | |
| virtual std::string | get_display_name () const |
| virtual bool | is_singleton () const |
| If true only a single object of this type is allowed in a given GameObjectManager. | |
| virtual bool | has_variable_size () const |
| Does this object have variable size (secret area trigger, wind, etc.) | |
| virtual bool | is_saveable () const |
| Indicates if the object will be saved. More... | |
| virtual bool | has_settings () const |
| Indicates if get_settings() is implemented. More... | |
| bool | is_valid () const |
| returns true if the object is not scheduled to be removed yet | |
| void | remove_me () |
| schedules this object to be removed at the end of the frame | |
| void | add_remove_listener (ObjectRemoveListener *listener) |
| registers a remove listener which will be called if the object gets removed/destroyed | |
| void | del_remove_listener (ObjectRemoveListener *listener) |
| unregisters a remove listener, so it will no longer be called if the object gets removed/destroyed | |
| void | set_name (const std::string &name) |
| const std::string & | get_name () const |
| virtual const std::string | get_icon_path () const |
| virtual void | stop_looping_sounds () |
| stops all looping sounds | |
| virtual void | play_looping_sounds () |
| continues all looping sounds | |
| template<typename T > | |
| T * | get_component () |
| void | add_component (std::unique_ptr< GameObjectComponent > component) |
| void | remove_component (GameObjectComponent *component) |
| virtual void | editor_delete () |
| The editor requested the deletion of the object. | |
| virtual void | editor_deselect () |
| The object got deselected. | |
| virtual void | editor_update () |
| Called each frame in the editor, used to keep linked objects together (e.g. More... | |
Public Member Functions inherited from CollisionListener | |
| virtual HitResponse | collision (GameObject &other, const CollisionHit &hit)=0 |
| this function is called when the object collided with any other object | |
Protected Member Functions | |
| void | set_action (const std::string &action, int loops) |
| set new action for sprite and resize bounding box. More... | |
| void | set_action_centered (const std::string &action, int loops) |
| set new action for sprite and re-center bounding box. More... | |
| void | set_action (const std::string &action, int loops, AnchorPoint anchorPoint) |
| set new action for sprite and align bounding boxes at anchorPoint. More... | |
Protected Member Functions inherited from MovingObject | |
| void | set_group (CollisionGroup group) |
Protected Attributes | |
| std::string | m_sprite_name |
| std::string | m_default_sprite_name |
| The default sprite for this MovingObject. | |
| SpritePtr | m_sprite |
| int | m_layer |
| Sprite's z-position. More... | |
Protected Attributes inherited from MovingObject | |
| CollisionObject | m_col |
Protected Attributes inherited from GameObject | |
| std::string | m_name |
| a name for the gameobject, this is mostly a hint for scripts and for debugging, don't rely on names being set or being unique | |
Abstract base class for MovingObjects that are represented by a Sprite.
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overridevirtual |
The GameObject should draw itself onto the provided DrawingContext if this function is called.
Implements GameObject.
Reimplemented in LiveFireDormant, worldmap_editor::Teleporter, LiveFireAsleep, worldmap_editor::LevelDot, IceCrusher, BadGuy, MagicBlock, Dispenser, TreeWillOWisp, Kugelblitz, GhostTree, Stalactite, SkullTile, GrowUp, ScriptedObject, WeakBlock, Candle, Firefly, Explosion, Root, PowerUp, Star, Lantern, Yeti, YetiStalactite, and Fish.
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set new action for sprite and resize bounding box.
use with care as you can easily get stuck when resizing the bounding box.
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set new action for sprite and align bounding boxes at anchorPoint.
use with care as you can easily get stuck when resizing the bounding box.
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set new action for sprite and re-center bounding box.
use with care as you can easily get stuck when resizing the bounding box.
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overridevirtual |
This function is called once per frame and allows the object to update it's state.
The dt_sec is the time that has passed since the last frame in seconds and should be the base for all timed calculations (don't use SDL_GetTicks directly as this will fail in pause mode). This function is not called in the Editor.
Implements GameObject.
Reimplemented in HeavyCoin, BadGuy, IceCrusher, Coin, Platform, MagicBlock, Rock, PneumaticPlatformChild, RustyTrampoline, SkullTile, BicyclePlatformChild, GrowUp, OneUp, ScriptedObject, UnstableTile, WeakBlock, Ispy, Explosion, Trampoline, WaterDrop, YetiStalactite, PowerUp, PushButton, and Star.
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Sprite's z-position.
Refer to video/drawing_context.hpp for sensible values.
1.8.12