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supertux
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This is the complete list of members for Star, including all inherited members.
| add_component(std::unique_ptr< GameObjectComponent > component) (defined in GameObject) | GameObject | inline |
| add_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| after_editor_set() override (defined in MovingSprite) | MovingSprite | virtual |
| change_sprite(const std::string &new_sprite_name) (defined in MovingSprite) | MovingSprite | |
| collides(GameObject &, const CollisionHit &) const override | MovingObject | inlinevirtual |
| collision(GameObject &other, const CollisionHit &hit) override | Star | virtual |
| collision_solid(const CollisionHit &hit) override | Star | virtual |
| collision_tile(uint32_t) override | MovingObject | inlinevirtual |
| del_remove_listener(ObjectRemoveListener *listener) | GameObject | |
| draw(DrawingContext &context) override | Star | virtual |
| editor_delete() | GameObject | inlinevirtual |
| editor_deselect() | GameObject | inlinevirtual |
| editor_select() override | MovingObject | virtual |
| editor_update() | GameObject | inlinevirtual |
| finish_construction() | GameObject | inlinevirtual |
| GameObject() (defined in GameObject) | GameObject | |
| GameObject(const std::string &name) (defined in GameObject) | GameObject | |
| GameObject(const ReaderMapping &reader) (defined in GameObject) | GameObject | |
| get_bbox() const (defined in MovingObject) | MovingObject | inline |
| get_class() const override (defined in MovingSprite) | MovingSprite | inlinevirtual |
| get_collision_object() (defined in MovingObject) | MovingObject | inline |
| get_collision_object() const (defined in MovingObject) | MovingObject | inline |
| get_component() (defined in GameObject) | GameObject | inline |
| get_default_sprite_name() const (defined in MovingSprite) | MovingSprite | inlinevirtual |
| get_display_name() const (defined in GameObject) | GameObject | inlinevirtual |
| get_group() const (defined in MovingObject) | MovingObject | inline |
| get_icon_path() const (defined in GameObject) | GameObject | inlinevirtual |
| get_movement() const (defined in MovingObject) | MovingObject | inline |
| get_name() const (defined in GameObject) | GameObject | inline |
| get_pos() const (defined in MovingObject) | MovingObject | inline |
| get_settings() override (defined in MovingSprite) | MovingSprite | virtual |
| get_sprite_name() const (defined in MovingSprite) | MovingSprite | |
| get_uid() const (defined in GameObject) | GameObject | inline |
| has_settings() const | GameObject | inlinevirtual |
| has_variable_size() const | GameObject | inlinevirtual |
| is_saveable() const override | Star | inlinevirtual |
| is_singleton() const | GameObject | inlinevirtual |
| is_valid() const | GameObject | inline |
| listener_is_valid() const override (defined in MovingObject) | MovingObject | inlinevirtual |
| m_col (defined in MovingObject) | MovingObject | protected |
| m_default_sprite_name | MovingSprite | protected |
| m_layer | MovingSprite | protected |
| m_name | GameObject | protected |
| m_sprite (defined in MovingSprite) | MovingSprite | protected |
| m_sprite_name (defined in MovingSprite) | MovingSprite | protected |
| move_to(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| MovingObject() (defined in MovingObject) | MovingObject | |
| MovingObject(const ReaderMapping &reader) (defined in MovingObject) | MovingObject | |
| MovingSprite(const Vector &pos, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, const Vector &pos, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, const std::string &sprite_name, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| MovingSprite(const ReaderMapping &reader, int layer=LAYER_OBJECTS, CollisionGroup collision_group=COLGROUP_MOVING) (defined in MovingSprite) | MovingSprite | |
| play_looping_sounds() | GameObject | inlinevirtual |
| remove_component(GameObjectComponent *component) (defined in GameObject) | GameObject | inline |
| remove_me() | GameObject | inline |
| save(Writer &writer) | GameObject | |
| set_action(const std::string &action, int loops) | MovingSprite | protected |
| set_action(const std::string &action, int loops, AnchorPoint anchorPoint) | MovingSprite | protected |
| set_action_centered(const std::string &action, int loops) | MovingSprite | protected |
| set_group(CollisionGroup group) (defined in MovingObject) | MovingObject | inlineprotected |
| set_name(const std::string &name) (defined in GameObject) | GameObject | inline |
| set_pos(const Vector &pos) (defined in MovingObject) | MovingObject | inlinevirtual |
| spawn_explosion_sprites(int count, const std::string &sprite_path) (defined in MovingSprite) | MovingSprite | |
| Star(const Vector &pos, Direction direction=Direction::RIGHT) (defined in Star) | Star | |
| stop_looping_sounds() | GameObject | inlinevirtual |
| update(float dt_sec) override | Star | virtual |
| ~CollisionListener() (defined in CollisionListener) | CollisionListener | inlinevirtual |
| ~GameObject() (defined in GameObject) | GameObject | virtual |
| ~MovingObject() (defined in MovingObject) | MovingObject | virtual |
1.8.12