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void | goto_node (int node_no) |
| | Move willowisp to given node.
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void | set_state (const std::string &state) |
| | set willowisp state; can be: -stopped willowisp doesn't move -move_path willowisp moves along the path (call goto_node) -move_path_track willowisp moves along path but catches tux when he is near -normal "normal" mode starts tracking tux when he is near enough -vanish vanish
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void | start_moving () |
| | Start following the path.
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void | stop_moving () |
| | Stop following the path.
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| GameObject (UID uid) |
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::WillOWisp * | get_object_ptr () const |
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The documentation for this class was generated from the following files: