supertux
explosion.hpp
1 // SuperTux -- Explosion object
2 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
18 #define HEADER_SUPERTUX_OBJECT_EXPLOSION_HPP
19 
20 #include "object/moving_sprite.hpp"
21 
23 class Explosion final : public MovingSprite
24 {
25 public:
27  Explosion(const Vector& pos);
28  Explosion(const ReaderMapping& reader);
29 
30  virtual void update(float dt_sec) override;
31  virtual void draw(DrawingContext& context) override;
32  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33  virtual bool is_saveable() const override { return false; }
34 
35  bool hurts() const { return hurt; }
36  void hurts (bool val) { hurt = val; }
37 
38  bool pushes() const { return push; }
39  void pushes (bool val) { push = val; }
40 
41 private:
43  void explode();
44 
45 private:
46  enum State {
47  STATE_WAITING,
48  STATE_EXPLODING
49  };
50 
51 private:
52  bool hurt;
53  bool push;
54  State state;
55  SpritePtr lightsprite;
56 
57 private:
58  Explosion(const Explosion&) = delete;
59  Explosion& operator=(const Explosion&) = delete;
60 };
61 
62 #endif
63 
64 /* EOF */
Just your average explosion - goes boom, hurts Tux.
Definition: explosion.hpp:23
Explosion(const Vector &pos)
Create new Explosion centered(!) at pos.
Definition: explosion.cpp:29
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: explosion.cpp:113
Simple two dimensional vector.
Definition: vector.hpp:24
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: explosion.cpp:135
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: explosion.cpp:128
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: explosion.hpp:33
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44