17 #ifndef HEADER_SUPERTUX_OBJECT_FIREFLY_HPP 18 #define HEADER_SUPERTUX_OBJECT_FIREFLY_HPP 20 #include "object/moving_sprite.hpp" 21 #include "sprite/sprite_ptr.hpp" 35 virtual std::string get_class()
const override {
return "firefly"; }
36 virtual std::string get_display_name()
const override {
return _(
"Reset point"); }
39 SpritePtr m_sprite_light;
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: firefly.cpp:103
Simple two dimensional vector.
Definition: vector.hpp:24
Firefly(const ReaderMapping &mapping)
Offset of the light specific to the torch firefly sprite.
Definition: firefly.cpp:35
A Firefly: When tux touches it, it begins buzzing and you will respawn at this position.
Definition: firefly.hpp:27
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: firefly.cpp:75
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44