supertux
firefly.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_FIREFLY_HPP
18 #define HEADER_SUPERTUX_OBJECT_FIREFLY_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "sprite/sprite_ptr.hpp"
22 
27 class Firefly final : public MovingSprite
28 {
29 public:
30  Firefly(const ReaderMapping& mapping);
31 
32  virtual void draw(DrawingContext& context) override;
33 
34  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
35  virtual std::string get_class() const override { return "firefly"; }
36  virtual std::string get_display_name() const override { return _("Reset point"); }
37 
38 private:
39  SpritePtr m_sprite_light;
40  bool activated;
41  Vector initial_position;
42  void reactivate();
43 };
44 
45 #endif
46 
47 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: firefly.cpp:103
Simple two dimensional vector.
Definition: vector.hpp:24
Firefly(const ReaderMapping &mapping)
Offset of the light specific to the torch firefly sprite.
Definition: firefly.cpp:35
A Firefly: When tux touches it, it begins buzzing and you will respawn at this position.
Definition: firefly.hpp:27
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: firefly.cpp:75
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44