17 #ifndef HEADER_SUPERTUX_OBJECT_GROWUP_HPP 18 #define HEADER_SUPERTUX_OBJECT_GROWUP_HPP 20 #include "object/moving_sprite.hpp" 21 #include "supertux/direction.hpp" 22 #include "supertux/physic.hpp" 27 GrowUp(Direction direction = Direction::RIGHT);
32 virtual void update(
float dt_sec)
override;
40 SpritePtr shadesprite;
41 SpritePtr lightsprite;
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: growup.cpp:73
Definition: growup.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: growup.cpp:44
Physics engine.
Definition: physic.hpp:27
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: growup.cpp:61
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: growup.hpp:28
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: growup.cpp:50
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44