supertux
ispy.hpp
1 // SuperTux - Ispy
2 // Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_ISPY_HPP
18 #define HEADER_SUPERTUX_OBJECT_ISPY_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "supertux/direction.hpp"
22 
24 class Ispy final : public MovingSprite
25 {
26 public:
27  Ispy(const ReaderMapping& mapping);
28 
29  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
30 
31  virtual void update(float dt_sec) override;
32  virtual std::string get_class() const override { return "ispy"; }
33  virtual std::string get_display_name() const override { return _("Ispy"); }
34 
35  virtual ObjectSettings get_settings() override;
36  virtual void after_editor_set() override;
37 
38 private:
39  enum IspyState {
40  ISPYSTATE_IDLE,
41  ISPYSTATE_ALERT,
42  ISPYSTATE_HIDING,
43  ISPYSTATE_SHOWING
44  };
45 
46 private:
47  IspyState state;
49  std::string script;
50  Direction dir;
51  bool m_facing_down;
52 
53 private:
54  Ispy(const Ispy&) = delete;
55  Ispy& operator=(const Ispy&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: ispy.cpp:83
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: ispy.cpp:89
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
An Ispy: When it spots Tux, a script will run.
Definition: ispy.hpp:24
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class collects data about a collision.
Definition: collision_hit.hpp:44