17 #ifndef HEADER_SUPERTUX_OBJECT_ROCK_HPP 18 #define HEADER_SUPERTUX_OBJECT_ROCK_HPP 20 #include "object/moving_sprite.hpp" 21 #include "object/portable.hpp" 22 #include "squirrel/exposed_object.hpp" 23 #include "scripting/rock.hpp" 24 #include "supertux/physic.hpp" 31 Rock(
const Vector& pos,
const std::string& spritename);
37 virtual void update(
float dt_sec)
override;
40 virtual void ungrab(
MovingObject&
object, Direction dir)
override;
41 virtual std::string get_class()
const override {
return "rock"; }
42 virtual std::string get_display_name()
const override {
return _(
"Rock"); }
50 std::string on_grab_script;
51 std::string on_ungrab_script;
55 Rock& operator=(
const Rock&) =
delete;
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: rock.cpp:107
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: rock.cpp:77
Physics engine.
Definition: physic.hpp:27
This class binds a certain GameObject class to a scripting class.
Definition: exposed_object.hpp:45
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Definition: object_settings.hpp:35
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: rock.cpp:84
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: rock.cpp:138
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class collects data about a collision.
Definition: collision_hit.hpp:44