supertux
rock.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_ROCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_ROCK_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "object/portable.hpp"
22 #include "squirrel/exposed_object.hpp"
23 #include "scripting/rock.hpp"
24 #include "supertux/physic.hpp"
25 
26 class Rock : public MovingSprite,
27  public Portable,
28  public ExposedObject<Rock, scripting::Rock>
29 {
30 public:
31  Rock(const Vector& pos, const std::string& spritename);
32  Rock(const ReaderMapping& reader);
33  Rock(const ReaderMapping& reader, const std::string& spritename);
34 
35  virtual void collision_solid(const CollisionHit& hit) override;
36  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37  virtual void update(float dt_sec) override;
38 
39  virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
40  virtual void ungrab(MovingObject& object, Direction dir) override;
41  virtual std::string get_class() const override { return "rock"; }
42  virtual std::string get_display_name() const override { return _("Rock"); }
43  virtual ObjectSettings get_settings() override;
44 
45 protected:
46  Physic physic;
47  bool on_ground;
48  bool grabbed;
49  Vector last_movement;
50  std::string on_grab_script;
51  std::string on_ungrab_script;
52 
53 private:
54  Rock(const Rock&) = delete;
55  Rock& operator=(const Rock&) = delete;
56 };
57 
58 #endif
59 
60 /* EOF */
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: rock.cpp:107
Simple two dimensional vector.
Definition: vector.hpp:24
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: rock.cpp:77
Physics engine.
Definition: physic.hpp:27
This class binds a certain GameObject class to a scripting class.
Definition: exposed_object.hpp:45
An object that inherits from this object is considered "portable" and can be carried around by the pl...
Definition: portable.hpp:29
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Base class for all dynamic/moving game objects.
Definition: moving_object.hpp:31
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: rock.cpp:84
virtual void grab(MovingObject &object, const Vector &pos, Direction dir) override
called each frame when the object has been grabbed.
Definition: rock.cpp:138
Definition: reader_mapping.hpp:31
Definition: rock.hpp:26
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class collects data about a collision.
Definition: collision_hit.hpp:44