17 #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP 18 #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP 20 #include "object/moving_sprite.hpp" 21 #include "scripting/scripted_object.hpp" 22 #include "squirrel/exposed_object.hpp" 23 #include "supertux/physic.hpp" 27 public ExposedObject<ScriptedObject, scripting::ScriptedObject>
32 virtual void update(
float dt_sec)
override;
38 virtual std::string get_class()
const override {
return "scriptedobject"; }
39 virtual std::string get_display_name()
const override {
return _(
"Scripted object"); }
44 void set_action(
const std::string& animation);
45 std::string get_action()
const;
47 void move(
float x,
float y);
48 float get_pos_x()
const;
49 float get_pos_y()
const;
50 void set_velocity(
float x,
float y);
51 float get_velocity_x()
const;
52 float get_velocity_y()
const;
53 void set_visible(
bool visible);
54 bool is_visible()
const;
55 void set_solid(
bool solid);
56 bool is_solid()
const;
57 void enable_gravity(
bool f);
58 bool gravity_enabled()
const;
65 std::string hit_script;
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: scripted_object.cpp:171
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: scripted_object.cpp:193
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: scripted_object.cpp:211
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: scripted_object.cpp:184
Simple two dimensional vector.
Definition: vector.hpp:24
Physics engine.
Definition: physic.hpp:27
This class binds a certain GameObject class to a scripting class.
Definition: exposed_object.hpp:45
Definition: object_settings.hpp:35
Definition: scripted_object.hpp:25
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44