supertux
scripted_object.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
18 #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "scripting/scripted_object.hpp"
22 #include "squirrel/exposed_object.hpp"
23 #include "supertux/physic.hpp"
24 
25 class ScriptedObject final :
26  public MovingSprite,
27  public ExposedObject<ScriptedObject, scripting::ScriptedObject>
28 {
29 public:
30  ScriptedObject(const ReaderMapping& mapping);
31 
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34 
35  virtual void collision_solid(const CollisionHit& hit) override;
36  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37 
38  virtual std::string get_class() const override { return "scriptedobject"; }
39  virtual std::string get_display_name() const override { return _("Scripted object"); }
40 
41  virtual ObjectSettings get_settings() override;
42 
43  // --- scripting Interface stuff ---
44  void set_action(const std::string& animation);
45  std::string get_action() const;
46 
47  void move(float x, float y);
48  float get_pos_x() const;
49  float get_pos_y() const;
50  void set_velocity(float x, float y);
51  float get_velocity_x() const;
52  float get_velocity_y() const;
53  void set_visible(bool visible);
54  bool is_visible() const;
55  void set_solid(bool solid);
56  bool is_solid() const;
57  void enable_gravity(bool f);
58  bool gravity_enabled() const;
59 
60 private:
61  Physic physic;
62  bool solid;
63  bool physic_enabled;
64  bool visible;
65  std::string hit_script;
66  bool new_vel_set;
67  Vector new_vel;
68  Vector new_size;
69 
70 private:
71  ScriptedObject(const ScriptedObject&) = delete;
72  ScriptedObject& operator=(const ScriptedObject&) = delete;
73 };
74 
75 #endif
76 
77 /* EOF */
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: scripted_object.cpp:171
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: scripted_object.cpp:193
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: scripted_object.cpp:211
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: scripted_object.cpp:184
Simple two dimensional vector.
Definition: vector.hpp:24
Physics engine.
Definition: physic.hpp:27
This class binds a certain GameObject class to a scripting class.
Definition: exposed_object.hpp:45
Definition: object_settings.hpp:35
Definition: scripted_object.hpp:25
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44