17 #ifndef HEADER_SUPERTUX_OBJECT_ONEUP_HPP 18 #define HEADER_SUPERTUX_OBJECT_ONEUP_HPP 20 #include "object/moving_sprite.hpp" 21 #include "supertux/direction.hpp" 22 #include "supertux/physic.hpp" 27 OneUp(
const Vector& pos, Direction direction = Direction::RIGHT);
32 virtual void update(
float dt_sec)
override;
Simple two dimensional vector.
Definition: vector.hpp:24
Physics engine.
Definition: physic.hpp:27
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: oneup.cpp:41
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it's state.
Definition: oneup.cpp:32
virtual bool is_saveable() const override
Indicates if the object will be saved.
Definition: oneup.hpp:28
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class collects data about a collision.
Definition: collision_hit.hpp:44