17 #ifndef HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP 18 #define HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP 20 #include "object/moving_sprite.hpp" 29 virtual void update(
float dt_sec)
override;
30 virtual std::string get_class()
const override {
return "pushbutton"; }
31 virtual std::string get_display_name()
const override {
return _(
"Button"); }
36 enum PushButtonState {
42 PushButtonState state;
Definition: object_settings.hpp:35
Base class for all the things that make up Levels' Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class collects data about a collision.
Definition: collision_hit.hpp:44