supertux
pushbutton.hpp
1 // SuperTux - PushButton running a script
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP
18 #define HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP
19 
20 #include "object/moving_sprite.hpp"
21 
23 class PushButton final : public MovingSprite
24 {
25 public:
26  PushButton(const ReaderMapping& reader);
27 
28  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
29  virtual void update(float dt_sec) override;
30  virtual std::string get_class() const override { return "pushbutton"; }
31  virtual std::string get_display_name() const override { return _("Button"); }
32 
33  virtual ObjectSettings get_settings() override;
34 
35 private:
36  enum PushButtonState {
37  OFF,
38  ON
39  };
40 
41  std::string script;
42  PushButtonState state;
43 
44 private:
45  PushButton(const PushButton&) = delete;
46  PushButton& operator=(const PushButton&) = delete;
47 };
48 
49 #endif
50 
51 /* EOF */
PushButton - jump on it to run a script.
Definition: pushbutton.hpp:23
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: pushbutton.cpp:62
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: pushbutton.cpp:57
This class collects data about a collision.
Definition: collision_hit.hpp:44