supertux
skull_tile.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_SKULL_TILE_HPP
18 #define HEADER_SUPERTUX_OBJECT_SKULL_TILE_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "supertux/physic.hpp"
22 #include "supertux/timer.hpp"
23 
25 class SkullTile final : public MovingSprite
26 {
27 public:
28  SkullTile(const ReaderMapping& mapping);
29 
30  virtual std::string get_class() const override { return "skulltile"; }
31 
32  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33  virtual void update(float dt_sec) override;
34  virtual void draw(DrawingContext& context) override;
35 
36 private:
37  Physic physic;
38  Timer timer;
39  bool hit;
40  bool falling;
41 };
42 
43 #endif
44 
45 /* EOF */
Physics engine.
Definition: physic.hpp:27
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: skull_tile.cpp:59
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: skull_tile.cpp:47
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: skull_tile.cpp:37
This class collects data about a collision.
Definition: collision_hit.hpp:44
A tile that starts falling down if tux stands to long on it.
Definition: skull_tile.hpp:25