supertux
water_drop.hpp
1 // SuperTux
2 // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_OBJECT_WATER_DROP_HPP
18 #define HEADER_SUPERTUX_OBJECT_WATER_DROP_HPP
19 
20 #include "object/moving_sprite.hpp"
21 #include "supertux/physic.hpp"
22 
25 class WaterDrop final : public MovingSprite
26 {
27 public:
28  WaterDrop(const Vector& pos, const std::string& sprite_path_, const Vector& velocity);
29 
30  virtual void update(float dt_sec) override;
31  virtual void collision_solid(const CollisionHit& hit) override;
32  virtual HitResponse collision(GameObject& other, const CollisionHit& ) override;
33 
34 private:
35  Physic physic;
36 
37  typedef enum {
38  WDS_FALLING,
39  WDS_SPLASH,
40  WDS_PUDDLE
41  } WaterDropState;
42 
43  WaterDropState wd_state;
44 
45  std::string sprite_path;
46 };
47 
48 #endif
49 
50 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
Physics engine.
Definition: physic.hpp:27
When a badguy melts, it creates this object.
Definition: water_drop.hpp:25
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: water_drop.cpp:36
virtual void collision_solid(const CollisionHit &hit) override
this function is called when the object collided with something solid
Definition: water_drop.cpp:46
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
virtual HitResponse collision(GameObject &other, const CollisionHit &) override
this function is called when the object collided with any other object
Definition: water_drop.cpp:72
This class collects data about a collision.
Definition: collision_hit.hpp:44