supertux
weak_block.hpp
1 // SuperTux - Weak Block
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
19 #define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
20 
21 #include "object/moving_sprite.hpp"
22 
23 class Bullet;
24 
26 class WeakBlock final : public MovingSprite
27 {
28 public:
29  WeakBlock(const ReaderMapping& mapping);
30 
31  virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
32  virtual void update(float dt_sec) override;
33  virtual void draw(DrawingContext& context) override;
34  virtual std::string get_class() const override { return "weak_block"; }
35  virtual std::string get_display_name() const override { return _("Weak block"); }
36 
37  virtual ObjectSettings get_settings() override;
38 
39 private:
40  virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
41 
42 private:
44  void startBurning();
45 
47  void spreadHit();
48 
49 private:
50  enum State {
51  STATE_NORMAL,
52  STATE_BURNING,
53  STATE_DISINTEGRATING
54  };
55 
56 private:
57  State state;
58  bool linked;
59  SpritePtr lightsprite;
60 
61 private:
62  WeakBlock(const WeakBlock&) = delete;
63  WeakBlock& operator=(const WeakBlock&) = delete;
64 };
65 
66 #endif
67 
68 /* EOF */
Definition: bullet.hpp:26
virtual HitResponse collision(GameObject &other, const CollisionHit &hit) override
this function is called when the object collided with any other object
Definition: weak_block.cpp:90
Definition: object_settings.hpp:35
Base class for all the things that make up Levels&#39; Sectors.
Definition: game_object.hpp:46
A block that can be destroyed by Bullet hits.
Definition: weak_block.hpp:26
virtual void draw(DrawingContext &context) override
The GameObject should draw itself onto the provided DrawingContext if this function is called...
Definition: weak_block.cpp:164
Definition: reader_mapping.hpp:31
Abstract base class for MovingObjects that are represented by a Sprite.
Definition: moving_sprite.hpp:29
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44
virtual void update(float dt_sec) override
This function is called once per frame and allows the object to update it&#39;s state.
Definition: weak_block.cpp:124