|
virtual void | timeStepping () |
|
virtual void | drawWorld () const |
|
virtual void | drawSkeletons () const |
|
virtual void | drawSkels () |
|
virtual void | drawEntities () |
|
void | displayTimer (int _val) override |
|
void | draw () override |
|
void | keyboard (unsigned char _key, int _x, int _y) override |
|
void | setWorld (dart::simulation::WorldPtr _world) |
|
void | saveWorld () |
| Save world in 'tempWorld.txt'.
|
|
void | plot (Eigen::VectorXd &_data) |
| Plot _data in a 2D window.
|
|
void | initWindow (int _w, int _h, const char *_name) override |
|
void | resize (int _w, int _h) override |
|
void | render () override |
|
void | keyboard (unsigned char _key, int _x, int _y) override |
|
void | click (int _button, int _state, int _x, int _y) override |
|
void | drag (int _x, int _y) override |
|
virtual void | initGL () |
|
virtual void | initLights () |
|
|
virtual void | drawSkeleton (const dynamics::Skeleton *skeleton, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const |
|
virtual void | drawEntity (const dynamics::Entity *entity, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const |
|
virtual void | drawBodyNode (const dynamics::BodyNode *bodyNode, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true, bool recursive=false) const |
|
virtual void | drawShapeFrame (const dynamics::ShapeFrame *shapeFrame, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const |
|
virtual void | drawShape (const dynamics::Shape *shape, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5)) const |
|
virtual void | drawPointMasses (const std::vector< dynamics::PointMass *> pointMasses, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const |
|
virtual void | drawMarker (const dynamics::Marker *marker, const Eigen::Vector4d &color=Eigen::Vector4d::Constant(0.5), bool useDefaultColor=true) const |
|
virtual void | specKey (int _key, int _x, int _y) |
|
virtual void | move (int _x, int _y) |
|
virtual void | simTimer (int _val) |
|
virtual bool | screenshot () |
|
|
simulation::WorldPtr | mWorld |
|
int | mPlayFrame |
|
bool | mPlay |
|
bool | mSimulating |
|
bool | mShowPointMasses |
| If true, render point masses of soft bodies.
|
|
bool | mShowMarkers |
| If true, render markers.
|
|
std::vector< GraphWindow * > | mGraphWindows |
| Array of graph windows.
|
|
Trackball | mTrackBall |
|
Eigen::Vector3d | mTrans |
|
Eigen::Vector3d | mEye |
|
Eigen::Vector3d | mUp |
|
float | mZoom |
|
float | mPersp |
|
bool | mRotate |
|
bool | mTranslate |
|
bool | mZooming |
|
int | mWinWidth |
|
int | mWinHeight |
|
int | mMouseX |
|
int | mMouseY |
|
double | mDisplayTimeout |
|
bool | mMouseDown |
|
bool | mMouseDrag |
|
bool | mCapture |
|
double | mBackground [4] |
|
gui::RenderInterface * | mRI |
|
std::vector< unsigned char > | mScreenshotTemp |
|
std::vector< unsigned char > | mScreenshotTemp2 |
|
|
static void | reshape (int _w, int _h) |
|
static void | keyEvent (unsigned char _key, int _x, int _y) |
|
static void | specKeyEvent (int _key, int _x, int _y) |
|
static void | mouseClick (int _button, int _state, int _x, int _y) |
|
static void | mouseDrag (int _x, int _y) |
|
static void | mouseMove (int _x, int _y) |
|
static void | refresh () |
|
static void | refreshTimer (int _val) |
|
static void | runTimer (int _val) |
|
static Window * | current () |
|
static std::vector< Window * > | mWindows |
|
static std::vector< int > | mWinIDs |
|
The documentation for this class was generated from the following files: