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bool | Configure (const VideoPicture &picture, float fps, unsigned int orientation) override |
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bool | IsConfigured () override |
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void | AddVideoPicture (const VideoPicture &picture, int index) override |
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void | UnInit () override |
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bool | Flush (bool saveBuffers) override |
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void | SetBufferSize (int numBuffers) override |
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void | ReleaseBuffer (int idx) override |
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void | RenderUpdate (int index, int index2, bool clear, unsigned int flags, unsigned int alpha) override |
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void | Update () override |
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bool | RenderCapture (CRenderCapture *capture) override |
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CRenderInfo | GetRenderInfo () override |
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bool | ConfigChanged (const VideoPicture &picture) override |
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bool | SupportsMultiPassRendering () override |
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bool | Supports (ERENDERFEATURE feature) const override |
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bool | Supports (ESCALINGMETHOD method) const override |
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CRenderCapture * | GetRenderCapture () override |
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virtual bool | IsPictureHW (const VideoPicture &picture) |
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virtual bool | NeedBuffer (int idx) |
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virtual bool | IsGuiLayer () |
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virtual bool | WantsDoublePass () |
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void | SetViewMode (int viewMode) |
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void | GetVideoRect (CRect &source, CRect &dest, CRect &view) const |
| Get video rectangle and view window. More...
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float | GetAspectRatio () const |
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void | SetVideoSettings (const CVideoSettings &settings) |
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virtual DEBUG_INFO_VIDEO | GetDebugInfo (int idx) |
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bool | Render (unsigned int flags, int renderBuffer) |
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void | ClearBackBuffer () |
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void | DrawBlackBars () |
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bool | ValidateRenderer () |
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virtual bool | ValidateRenderTarget () |
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virtual void | LoadShaders (int field=FIELD_FULL) |
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void | SetTextureFilter (GLenum method) |
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void | UpdateVideoFilter () |
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void | CheckVideoParameters (int index) |
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AVColorPrimaries | GetSrcPrimaries (AVColorPrimaries srcPrimaries, unsigned int width, unsigned int height) |
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virtual bool | UploadTexture (int index) |
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virtual void | DeleteTexture (int index) |
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virtual bool | CreateTexture (int index) |
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bool | UploadYV12Texture (int index) |
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void | DeleteYV12Texture (int index) |
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bool | CreateYV12Texture (int index) |
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bool | UploadNV12Texture (int index) |
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void | DeleteNV12Texture (int index) |
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bool | CreateNV12Texture (int index) |
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bool | UploadYUV422PackedTexture (int index) |
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void | DeleteYUV422PackedTexture (int index) |
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bool | CreateYUV422PackedTexture (int index) |
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void | CalculateTextureSourceRects (int source, int num_planes) |
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void | RenderToFBO (int renderBuffer, int field, bool weave=false) |
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void | RenderFromFBO () |
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void | RenderSinglePass (int renderBuffer, int field) |
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void | RenderRGB (int renderBuffer, int field) |
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void | RenderProgressiveWeave (int renderBuffer, int field) |
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void | BindPbo (CPictureBuffer &buff) |
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void | UnBindPbo (CPictureBuffer &buff) |
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void | LoadPlane (CYuvPlane &plane, int type, unsigned width, unsigned height, int stride, int bpp, void *data) |
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void | GetPlaneTextureSize (CYuvPlane &plane) |
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GLint | GetInternalFormat (GLint format, int bpp) |
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virtual bool | LoadShadersHook () |
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virtual bool | RenderHook (int idx) |
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virtual void | AfterRenderHook (int idx) |
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virtual bool | CanSaveBuffers () |
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bool | LoadCLUT () |
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void | DeleteCLUT () |
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void | CalcDestRect (float offsetX, float offsetY, float width, float height, float inputFrameRatio, float zoomAmount, float verticalShift, CRect &destRect) |
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void | CalcNormalRenderRect (float offsetX, float offsetY, float width, float height, float inputFrameRatio, float zoomAmount, float verticalShift) |
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void | CalculateFrameAspectRatio (unsigned int desired_width, unsigned int desired_height) |
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virtual void | ManageRenderArea () |
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virtual void | ReorderDrawPoints () |
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virtual EShaderFormat | GetShaderFormat () |
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void | MarkDirty () |
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void | saveRotatedCoords () |
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void | syncDestRectToRotatedPoints () |
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void | restoreRotatedCoords () |
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struct { |
CFrameBufferObject fbo |
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float width |
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float height |
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} | m_fbo |
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int | m_iYV12RenderBuffer = 0 |
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int | m_NumYV12Buffers = 0 |
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bool | m_bConfigured = false |
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bool | m_bValidated = false |
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GLenum | m_textureTarget = GL_TEXTURE_2D |
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int | m_renderMethod = RENDER_GLSL |
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RenderQuality | m_renderQuality = RQ_SINGLEPASS |
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CRenderSystemGL * | m_renderSystem = nullptr |
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int | m_currentField = FIELD_FULL |
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int | m_reloadShaders = 0 |
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CPictureBuffer | m_buffers [NUM_BUFFERS] |
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Shaders::GL::BaseYUV2RGBGLSLShader * | m_pYUVShader = nullptr |
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Shaders::GL::BaseVideoFilterShader * | m_pVideoFilterShader = nullptr |
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ESCALINGMETHOD | m_scalingMethod = VS_SCALINGMETHOD_LINEAR |
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ESCALINGMETHOD | m_scalingMethodGui = VS_SCALINGMETHOD_MAX |
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bool | m_useDithering |
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unsigned int | m_ditherDepth |
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bool | m_fullRange |
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AVColorPrimaries | m_srcPrimaries |
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bool | m_toneMap = false |
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ETONEMAPMETHOD | m_toneMapMethod = VS_TONEMAPMETHOD_OFF |
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float | m_clearColour = 0.0f |
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bool | m_pboSupported = true |
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bool | m_pboUsed = false |
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bool | m_nonLinStretch = false |
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bool | m_nonLinStretchGui = false |
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float | m_pixelRatio = 0.0f |
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CRect | m_viewRect |
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std::unique_ptr< CColorManager > | m_ColorManager |
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GLuint | m_tCLUTTex |
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uint16_t * | m_CLUT |
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int | m_CLUTsize |
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int | m_cmsToken |
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bool | m_cmsOn |
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unsigned int | m_sourceWidth = 720 |
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unsigned int | m_sourceHeight = 480 |
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float | m_sourceFrameRatio = 1.0f |
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float | m_fps = 0.0f |
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unsigned int | m_renderOrientation = 0 |
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CPoint | m_rotatedDestCoords [4] |
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CPoint | m_savedRotatedDestCoords [4] |
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CRect | m_destRect |
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CRect | m_sourceRect |
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CRect | m_viewRect |
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unsigned | m_iFlags = 0 |
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AVPixelFormat | m_format = AV_PIX_FMT_NONE |
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CVideoSettings | m_videoSettings |
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