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| BaseYUV2RGBGLSLShader (bool rect, EShaderFormat format, bool stretch, AVColorPrimaries dst, AVColorPrimaries src, bool toneMap, ETONEMAPMETHOD toneMapMethod, std::shared_ptr< GLSLOutput > output) |
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void | SetField (int field) |
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void | SetWidth (int w) |
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void | SetHeight (int h) |
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void | SetColParams (AVColorSpace colSpace, int bits, bool limited, int textureBits) |
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void | SetBlack (float black) |
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void | SetContrast (float contrast) |
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void | SetNonLinStretch (float stretch) |
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void | SetDisplayMetadata (bool hasDisplayMetadata, const AVMasteringDisplayMetadata &displayMetadata, bool hasLightMetadata, AVContentLightMetadata lightMetadata) |
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void | SetToneMapParam (ETONEMAPMETHOD method, float param) |
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float | GetLuminanceValue () const |
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void | SetConvertFullColorRange (bool convertFullRange) |
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GLint | GetVertexLoc () |
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GLint | GetYcoordLoc () |
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GLint | GetUcoordLoc () |
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GLint | GetVcoordLoc () |
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void | SetMatrices (const GLfloat *p, const GLfloat *m) |
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void | SetAlpha (GLfloat alpha) |
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| CGLSLShaderProgram (const std::string &vert, const std::string &frag) |
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bool | Enable () override |
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void | Disable () override |
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bool | CompileAndLink () override |
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bool | OK () const |
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CVertexShader * | VertexShader () |
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CPixelShader * | PixelShader () |
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virtual GLuint | ProgramHandle () |
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void | OnCompiledAndLinked () override |
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bool | OnEnabled () override |
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void | OnDisabled () override |
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void | Free () |
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void | Free () |
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bool | m_convertFullRange |
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EShaderFormat | m_format |
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int | m_width |
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int | m_height |
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int | m_field |
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bool | m_hasDisplayMetadata = false |
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AVMasteringDisplayMetadata | m_displayMetadata |
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bool | m_hasLightMetadata = false |
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AVContentLightMetadata | m_lightMetadata |
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bool | m_toneMapping = false |
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ETONEMAPMETHOD | m_toneMappingMethod = VS_TONEMAPMETHOD_REINHARD |
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float | m_toneMappingParam = 1.0 |
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bool | m_colorConversion {false} |
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float | m_black |
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float | m_contrast |
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float | m_stretch |
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const GLfloat * | m_proj = nullptr |
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const GLfloat * | m_model = nullptr |
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GLfloat | m_alpha = 1.0f |
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std::string | m_defines |
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std::shared_ptr< Shaders::GLSLOutput > | m_glslOutput |
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CConvertMatrix | m_convMatrix |
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GLint | m_hYTex = -1 |
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GLint | m_hUTex = -1 |
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GLint | m_hVTex = -1 |
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GLint | m_hYuvMat = -1 |
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GLint | m_hStretch = -1 |
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GLint | m_hStep = -1 |
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GLint | m_hGammaSrc = -1 |
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GLint | m_hGammaDstInv = -1 |
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GLint | m_hPrimMat = -1 |
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GLint | m_hToneP1 = -1 |
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GLint | m_hCoefsDst = -1 |
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GLint | m_hLuminance = -1 |
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GLint | m_hVertex = -1 |
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GLint | m_hYcoord = -1 |
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GLint | m_hUcoord = -1 |
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GLint | m_hVcoord = -1 |
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GLint | m_hProj = -1 |
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GLint | m_hModel = -1 |
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GLint | m_hAlpha = -1 |
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GLint | m_lastProgram |
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bool | m_validated = false |
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CVertexShader * | m_pVP = nullptr |
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CPixelShader * | m_pFP = nullptr |
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GLuint | m_shaderProgram = 0 |
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bool | m_ok = false |
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The documentation for this class was generated from the following files:
- xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.h
- xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.cpp