Eidolon
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Destroys the given object/node pair by detaching the node and detroying it, then deleting the object. More...
#include <OgreRenderTypes.h>
Public Member Functions | |
DestroySceneNodeOp (Ogre::MovableObject *obj, Ogre::SceneNode *node, OgreRenderScene *scene) | |
virtual void | op () |
Before each render operation, this method is called for every ResourceOp object the renderer stores, the object is deleted. More... | |
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ResourceOp (std::string parentname="") | |
Public Attributes | |
Ogre::MovableObject * | obj |
Ogre::SceneNode * | node |
OgreRenderScene * | scene |
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std::string | parentname |
Name of parent object which created this op and whose internal state is associated with it. More... | |
Destroys the given object/node pair by detaching the node and detroying it, then deleting the object.
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inline |
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virtual |
Before each render operation, this method is called for every ResourceOp object the renderer stores, the object is deleted.
Reimplemented from ResourceOp.
Ogre::SceneNode* node |
Ogre::MovableObject* obj |
OgreRenderScene* scene |