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| Camera (const Camera &other) |
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Camera & | operator= (const Camera &other) |
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void | setViewport (uint offsetx, uint offsety, uint width, uint height) |
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void | setViewport (uint width, uint height) |
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uint | vpX (void) const |
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uint | vpY (void) const |
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uint | vpWidth (void) const |
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uint | vpHeight (void) const |
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float | fovY (void) const |
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void | setFovY (float value) |
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void | setPosition (const Eigen::Vector3f &pos) |
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const Eigen::Vector3f & | position (void) const |
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void | setOrientation (const Eigen::Quaternionf &q) |
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const Eigen::Quaternionf & | orientation (void) const |
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void | setFrame (const Frame &f) |
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const Frame & | frame (void) const |
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void | setDirection (const Eigen::Vector3f &newDirection) |
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Eigen::Vector3f | direction (void) const |
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void | setUp (const Eigen::Vector3f &vectorUp) |
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Eigen::Vector3f | up (void) const |
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Eigen::Vector3f | right (void) const |
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void | setTarget (const Eigen::Vector3f &target) |
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const Eigen::Vector3f & | target (void) |
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const Eigen::Affine3f & | viewMatrix (void) const |
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const Eigen::Matrix4f & | projectionMatrix (void) const |
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void | rotateAroundTarget (const Eigen::Quaternionf &q) |
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void | localRotate (const Eigen::Quaternionf &q) |
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void | zoom (float d) |
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void | localTranslate (const Eigen::Vector3f &t) |
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void | activateGL (void) |
| Setup OpenGL matrices and viewport.
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Eigen::Vector3f | unProject (const Eigen::Vector2f &uv, float depth, const Eigen::Matrix4f &invModelview) const |
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Eigen::Vector3f | unProject (const Eigen::Vector2f &uv, float depth) const |
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void | updateViewMatrix (void) const |
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void | updateProjectionMatrix (void) const |
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uint | mVpX |
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uint | mVpY |
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uint | mVpWidth |
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uint | mVpHeight |
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Frame | mFrame |
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Eigen::Affine3f | mViewMatrix |
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Eigen::Matrix4f | mProjectionMatrix |
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bool | mViewIsUptodate |
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bool | mProjIsUptodate |
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Eigen::Vector3f | mTarget |
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float | mFovY |
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float | mNearDist |
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float | mFarDist |
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The documentation for this class was generated from the following files:
- vendor/eigen/demos/opengl/camera.h
- vendor/eigen/demos/opengl/camera.cpp