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wiiuse
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Handles the dynamics of the wiimote. More...

Functions | |
| void | calculate_orientation (struct accel_t *ac, struct vec3b_t *accel, struct orient_t *orient, int smooth) |
| Calculate the roll, pitch, yaw. More... | |
| void | calculate_gforce (struct accel_t *ac, struct vec3b_t *accel, struct gforce_t *gforce) |
| Calculate the gravity forces on each axis. More... | |
| void | calc_joystick_state (struct joystick_t *js, float x, float y) |
| Calculate the angle and magnitude of a joystick. More... | |
| void | apply_smoothing (struct accel_t *ac, struct orient_t *orient, int type) |
Handles the dynamics of the wiimote.
The file includes functions that handle the dynamics of the wiimote. Such dynamics include orientation and motion sensing.
1.8.13